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​How the information about SEX-ED is conveyed, should be straightforward and factual.  

 

Theme: Flow of Information

 

Insight 1: It would be direct, clear, crisp, and precise, however, it might be dominated by awkwardness.  

Insight 2: What one wants to say is not the same as what one understands.

 

Insight 3: May become factual and Technical.

Should we use indirect themes (like storytelling) to communicate information, at least in the beginning phase ?  

Theme: Medium

 

Insight 1: Could be a great way of communicating complex processes in simple words ( just like we explain children`about love, honesty, trust etc.).

 

Insight 2: Negatively, it might create even more confusion.  

 

Insight 3: The person who is giving the information , should himself/ herself be well educated on the same.

​Should we leave it to the teenagers to decide how they want the information to be conveyed to them?

 

Theme: Comfort Zone

 

Insight 1: Yes, because individually they will be able to absorb facts at their own pace. 

Insight 2: No, because we are not sure about the sources they would choose. It might receive misleading inputs.  

 

Insight 3: Teenagers - not all are aware of the sources from where they can seek help. The barrier of hesitation further curbs education about sex.

Secondary Research

LEARNINGS

Instead of tackling a specific difficulty, the three components were combined and considered to retain the teaching method as a blend of narrative and factual knowledge. Another factor that would direct our ultimate conception of the product would be the use of questions and answers to dispel uncertainties. 

Nooky

HOME SCREEN (DISCOVER TAB)

Nooky

DISCOVER

All the new videos curated by the creative panels, general insights of the experts, articles, blogs, testimonials written by other users, facts,etc which are relevant to this age group of the user will pop up in this home tab. this in fact is the first page that appears every time you open the app.

Sex EDUCATION

Nooky

Nooky is an interactive and educational app that can help teenagers. It allows multiple users to + Connect, Discover, and share simultaneously and learn and converse about the issues bothering them. It provides a safe and inclusive platform where teenagers can express themselves freely and seek guidance on personal and social challenges. It fosters a supportive community that encourages open dialogue, self-growth, and mutual understanding.

Year: 2021

Type: UI/UX Design

Based on: User-Centric Design

Nooky
Nooky

Nooky

ABOUT THE APP

​‘Nooky’ is an interactive and educational app that can help teenagers which allows multiple users to Connect, Discover, Share, Learn and converse about the issues bothering them. It Re-establishes the link between the existing tools. The target stakeholder for this new app is “teenagers”, with the focus remaining on “FLOW OF CORRECT INFORMATION” and “DOUBT SOLVING’.

Why Sex education?

CAUSE

While brainstorming about problems we face in our daily lives, it became evident that 'Sex Education' is a topic that is often misconstrued in the eyes of many people. While debating it with my peers, I headed to the realisation that none of us is exempt from the issues we had as kids, and everyone had a list of tales they couldn't stop talking about. 

Alexa! Let's talk about Sex!

INITIAL HMW - How Might we break the stigma around sex education by designing the tools to facilitate the conversation between Adult and children by making it more comfortable.

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